Frost Guide [11.1.0]

1. Introduction

This guide will cover everything you need to know about playing Frost in PvE content. Frost is an extremely flexible spec providing good sustained damage on both single target, cleave, and AOE.

Mage continues to have a desirable progression spot due to the Arcane Intellect raid buff and its Ice Block immunity.

Strengths:

Good mobility, especially during micro movement.

Excellent 2-target cleave thanks to Splitting Ice.

Strong defensive kit.

Time Warp, Arcane Intellect, & the class tree provide a wide range of dungeon utility.

Strong consistent passive slows.

Drawbacks:

No spread AoE, execute or meaningful funnel damage.

Competes with the other mage specs for similar strengths.

Extremely low passive tankiness. Defensive kit is all proactive which requires spec comfort or encounter knowledge.

Main raid utility is Arcane Intellect which does not make stacking the class appealing.

The full patch notes can be found here: The War Within - Undermine(d) Update Notes

GeneralFrostfireSpellslinger

DragonflightShadowlandsBattle for Azeroth

2. Spells & Abilities

Damage Spells:
  • Icy Veins - Primary DPS cooldown that can be cast off the Global Cooldown. Summons a Water Elemental for its duration and provides a +20% Haste and +15% damage boost.
  • Frostbolt - Filler ability with low damage. Has a chance to generate Fingers Of Frost and/or Brain Freeze.
  • Flurry - Instant cast ability that launches 3 projectiles, each applying 2 stacks of Winter's Chill. Can hold up to 2 charges.
  • Ice Lance - Instant cast ability that deals tripple damage to frozen targets. Only worth casting with Fingers Of Frost or into Winter's Chill.
  • Glacial Spike - High damage ability with a long cast time. Requires 5 Icicles to cast.
  • Ray of Frost - Channeled high damage ability that generates two stacks of Fingers Of Frost during its duration.
  • Frozen Orb - Instant cast AoE ability that launches an orb which travels forward until it collides with an enemy. Always grants Fingers Of Frost the first time it deals damage and has a chance to generate more as long as it's active.
  • Comet Storm - Instant cast AoE ability that calls down several comets on and around your target after a short delay.
  • Blizzard - Ground targeted AoE abilitiy. Is instant cast and provides cooldown reduction to Frozen Orb if talented.
Defensive Spells:
  • Ice Barrier - Small shield for 60 seconds.
  • Mirror Image - Creates 3 copies of your character for 40 seconds. While an image is active your damage taken is reduced by 20%, and taking direct damage causes an image to dissipate.
  • Alter Time - Snapshots your current location and health. The spell can be reactivated again within 10 seconds to return you to said location and health.
  • Ice Block - Immunity that prevents all damage and debuffs but renders you unable to perform other actions while its active.
  • Greater Invisibility - Turns us invisible immediately and provides a 60% damage reduction. Can be used to fizzle several targeted boss abilities.
Other Utility Spells:
  • Shifting Power - Channeled spell that deals very low AoE damage and reduces all your remaining cooldowns by 12 seconds.
  • Arcane Intellect - Increases your raids/groups Intellect by 3% for 1 hour.
  • Blink - Teleports you 20 yards forwards. Our main mobility tool.
  • Spellsteal - Steals or purges 1 beneficial magic buff from an enemy target.
  • Remove Curse - Dispels all curses from a friendly target.
  • Cone Of Cold - Frontal cone AoE that damages and slows all targets hit.
  • Dragon's Breath - Frontal cone AoE that damages and disorientates all targets hit.
  • Blast Wave - Knocks back, slows and damages all nearby enemies.
  • Frost Nova - Freezes, roots and damages all nearby enemies.
  • Freeze - Ground targeted ability that freezes and roots all enemies. Can only be cast while your Water Elemental is active.

3. Talents


Talent Import String: CAEAAAAAAAAAAAAAAAAAAAAAAYGbmtZBzwYWMYmZ0YMzYGGmxMMzMzMzYmZmZmZmBzABAAmZ2WWWmZaDAAAAAADAAAAAAAA


Talent Import String: CAEAAAAAAAAAAAAAAAAAAAAAAYGbmtZBzwYWMYmZ0YMzYGGmxM4BmZmZGzMzMzMzMzYGIAAwMz2yyyMTbAAAAAAYAAAAAAAAA


Talent Import String: CAEAAAAAAAAAAAAAAAAAAAAAAMzYzsZBzwMziBGz0YMzYmZwwMMzMzMzMzDMzMzMzMzYGIAAwMz2yyyMTbAAAAAAwCAAAAAAAA


Talent Import String: CAEAAAAAAAAAAAAAAAAAAAAAAYGbmtZBzwYWMYmZ0YMzYGmZGmhZmZmZGzMzMzYmBzMLz0MzysAAAgWAAAAAAwAAAAAAAAA


Talent Import String: CAEAAAAAAAAAAAAAAAAAAAAAAYGbmtZBzwYWMYmZ0YMzYGGmxMYmZmZGzMzMzYmZGzMLz0MzysAAAgWAAAAAAwAAAAAAAAA


Talent Import String: CAEAAAAAAAAAAAAAAAAAAAAAAMzYzsZBzwMziBGz0YMzYmZGGmBPwMzMzMzMzMzYmZGzMLz0MzysAAAgWAAAAAAwsAAAAAAAAA

4. Spec Overview

4.1 Shatter

The core mechanic of the spec is Shatter. Spells against enemies who are frozen benefit from Shatter, and have a greater chance of being struck a critical strike. Your critical strike chance against frozen enemies is:

(Critical Strike chance * 1.5) + 50%

The main way of gaining Shatter in PvE is through Winter's Chill via Flurry and Fingers Of Frost, with most rotational decisions involving maximising the number and effectiveness of both these abilities. During this guide I will refer to you causing a spell to gain the Shatter effect as ‘shattering’ that spell.


If a target has no Winter's Chill we can shatter 3 spells instead of 2 by casting either Frostbolt or Glacial Spike first and then following that cast up with a Flurry. We can do this because Flurry is three separate projectiles that each hit the target in sequence with a small delay. The Frostbolt or Glacial Spike will consume a stack from the first or second projectile, and the last Flurry projectile will refresh the stacks back to 2.


4.2 Winter's Chill and Procs

The frost mage rotation revolves around maximising the impact of your two procs, Brain Freeze and Fingers Of Frost, while maximising the number of these procs through casting Frostbolt and Frozen Orb.

A target is either frozen or not frozen, there is no additional damage benefit to casting a Fingers Of Frost Ice Lance into a Winter's Chill. However Casting a Fingers Of Frost Ice Lance into a target that already has Winter's Chill will not consume Winter's Chill.

Frostfire has three additional proccs.

Spellslinger has one additional proc.


5. Rotation

5.1 Filler Rotation

Frostfire

Spellslinger

The main gameplay loop of Frost in single target revolves around four abilities: Frostfire Bolt, Flurry, Ice Lance and Glacial Spike. The goal here is to maximise the amount of Glacial Spike that we cast and to shatter as many spells as possible.

The main gameplay loop of Frost in single target revolves around four abilities: Frostbolt, Flurry, Ice Lance and Glacial Spike. The goal here is to maximise the amount of Glacial Spike that we cast and to shatter as many spells as possible.

  1. Always cast Glacial Spike as soon as you have 5 Icicles. Follow up Glacial Spike with a Flurry, unless there are already stacks of Winter's Chill on your target.
  2. Cast Glacial Spike as soon as you can shatter it. Always follow up Glacial Spike with a Flurry, unless there are already stacks of Winter's Chill on your target.
  3. Prioritize casting Ice Lance while working towards the next Glacial Spike if they benefit from either Fingers Of Frost or Winter's Chill.
  4. Once you are out of both Fingers Of Frost and Winter's Chill, start casting Frostfire Bolt as a bottom line filler. If you have 3 or fewer Icicles while casting Frostfire Bolt, always follow it up with a Flurry to shatter it and to reapply Winter's Chill. If you have 4 Icicles while casting Frostfire Bolt, directly follow it up with a Glacial Spike instead.
  5. Once you are out of both Fingers Of Frost and Winter's Chill, start casting Frostbolt as a bottom line filler. Always try to follow up Frostbolt with a Flurry to shatter it and to reapply Winter's Chill, regardless of Icicles.

All other spells like Ray of Frost, Comet Storm, Frozen Orb and Shifting Power are cooldowns that get woven inbetween the filler rotation at specific points in the Priority. Note that those also benefit from Winter's Chill, but do not consume any stacks.

Frostfire Filler Rotation Gameplay

Spellslinger Filler Rotation Gameplay

5.2 Single Target Priority

Frostfire

Spellslinger


Opener

FrostboltFlurryIcy Veins + Frozen Orb then follow the priority list below. Try to precast the Frostbolt around 2 seconds before pull so it impacts together with the followup Flurry the moment the boss is engaged. We pair Icy Veins with Frozen Orb instead of the initial Flurry because if you are not already in combat with the boss when Icy Veins is cast it will not generate Frost Splinter from Augury Abounds which will cost you a lot of initial burst.

Frostfire BoltIcy Veins + FlurryComet StormFrozen Orb then follow the priority list below. Try to precast the Frostfire Bolt around 2 seconds before pull so it impacts together with the followup Flurry the moment the boss is engaged.


  1. Cast Icy Veins
  2. Cast Flurry if you won't overcap on Icicles and:
  3. Cast Comet Storm
  4. Cast Glacial Spike
  5. Cast Ray of Frost if your previous cast was Flurry
  6. Cast Frozen Orb
  7. Cast Shifting Power when all of Icy Veins, Frozen Orb, Comet Storm and Ray of Frost are on cooldown
  8. Cast Shifting Power when all of Icy Veins, Frozen Orb and Comet Storm are on cooldown
  9. Cast Ice Lance with Fingers Of Frost or Winter's Chill
  10. Cast Frostfire Bolt
  11. Cast Icy Veins
  12. Cast Flurry if your target has no Winter's Chill and your previous cast was Frostbolt or Glacial Spike
  13. Cast Comet Storm outside Icy Veins and your target has Winter's Chill
  14. Cast Frozen Orb unless Icy Veins will be ready in the next 30 seconds
  15. Cast Ray of Frost if your previous cast was Flurry
  16. Cast Glacial Spike if you can shatter it
  17. Cast Shifting Power if you are out of Flurry charges
  18. Cast Ice Lance with Fingers Of Frost or Winter's Chill
  19. Cast Frostbolt

5.3 Cleave Priority

Frostfire

Spellslinger


This rotation is specifically for 2 target Cleave. The key differences from the single target rotation include a higher priority on Ice Lance, the use of Blizzard when talented into both Ice Caller and Freezing Rain, and actively stacking Death's Chill during our main Icy Veins.

This rotation is specifically for 2 target Cleave. The key differences from the single target rotation include managing Frostfire Empowerment, the use of Blizzard when talented into both Ice Caller and Freezing Rain, and actively stacking Death's Chill during our main Icy Veins.

If you are currently casting Glacial Spike while your main target has Winter's Chill, you can swap to the second target during the Glacial Spike cast and queue another Flurry at the second target to shatter both cleaving Glacial Spikes. This only works when talented into Splitting Ice. Make sure to consume the Winter's Chill from your second target before swapping back.


Opener:

FrostboltFlurryIcy Veins + Frozen Orb then follow the priority list below. Try to precast the Frostbolt around 2 seconds before pull so it impacts together with the followup Flurry the moment the boss is engaged. We pair Icy Veins with Frozen Orb instead of the initial Flurry because if you are not already in combat with the boss when Icy Veins is cast it will not generate Frost Splinter from Augury Abounds which will cost you a lot of initial burst.

Frostfire BoltIcy Veins + FlurryComet StormFrozen Orb then follow the priority list below. Try to precast the Frostfire Bolt around 2 seconds before pull so it impacts together with the followup Flurry the moment the boss is engaged.

Frostfire BoltIcy Veins + FlurryFrostfire BoltFrostfire Bolt then follow the priority list below. Try to precast the Frostfire Bolt around 2 seconds before pull so it impacts together with the followup Flurry the moment the boss is engaged.


  1. Cast Icy Veins
  2. Cast Frostfire Bolt if your main Icy Veins buff is active and you have less than 5 stacks of Death's Chill
  3. Cast Flurry if you won't overcap on Icicles and:
  4. Cast Comet Storm
  5. Cast Frozen Orb
  6. Cast Blizzard if Freezing Rain is active
  7. Cast Glacial Spike
  8. Cast Ray of Frost if your previous cast was Flurry
  9. Cast Frostfire Bolt if Frostfire Empowerment is active and you have no Excess Fire
  10. Cast Shifting Power when all of Icy Veins, Frozen Orb, Comet Storm and Ray of Frost are on cooldown
  11. Cast Shifting Power when all of Icy Veins, Frozen Orb and Comet Storm are on cooldown
  12. Cast Ice Lance with Fingers Of Frost or Winter's Chill
  13. Cast Frostfire Bolt
  1. Cast Icy Veins
  2. Cast Flurry if your target has no Winter's Chill and your previous cast was Frostbolt or Glacial Spike
  3. Cast Ice Lance with 2 stacks of Fingers Of Frost
  4. Cast Comet Storm outside Icy Veins with Winter's Chill
  5. Cast Frozen Orb unless Icy Veins will be ready in the next 30 seconds
  6. Cast Ray of Frost outside Icy Veins if your previous cast was Flurry
  7. Cast Glacial Spike if you can shatter it
  8. Cast Shifting Power when you are out of Flurry charges
  9. Cast Frostbolt if your main Icy Veins buff is active and you have less than 8 stacks of Death's Chill
  10. Cast Blizzard
  11. Cast Ice Lance with Fingers Of Frost or Winter's Chill
  12. Cast Frostbolt

5.4 AoE Priority

Frostfire

Spellslinger


AoE for Frost starts at 3+ targets. The priority list below assumes you have Comet Storm and at least one of Ice Caller or Freezing Rain talented.

Against freezable enemies try to shatter Glacial Spike into Winter's Chill first before using your Water Elemental's Freeze or Ice Nova - the high splinter generation from Signature Spell is more valuable. Frost Nova is currently not worth casting since it deals extremely low damage.

Against freezable enemies if you have just cast Glacial Spike or Comet Storm, shatter those with your Water Elemental's Freeze and Ice Nova with high priority. Do not use Novas before, during, or right after casting Cone Of Cold, since Cone Of Cold already applies Winter's Chill by itself to all targets. Frost Nova is currently not worth using since it deals extremely low damage.


Opener:

BlizzardIcy Veins + Frozen Orb then follow the priority list below. Try to precast the Blizzard around 2 seconds before pull so it impacts the moment the boss is engaged.


  1. Cast Icy Veins
  2. Cast Frostfire Bolt if your main Icy Veins buff is active and you have less than 12 stacks of Death's Chill
  3. Cast Cone Of Cold if your previous cast was Comet Storm
  4. Cast Frozen Orb
  5. Cast Ice Lance if you have 2 stacks of Excess Fire and Comet Storm is ready
  6. Cast Blizzard
  7. Cast Comet Storm unless Cone Of Cold will be ready in the next 10 seconds
  8. Cast Comet Storm
  9. Cast Ray of Frost if your target has Winter's Chill and you are talented into Splintering Ray
  10. Cast Glacial Spike
  11. Cast Flurry if:
  12. Cast Frostfire Bolt if Frostfire Empowerment is active and you have no stacks of Excess Fire
  13. Cast Shifting Power when all of Icy Veins, Frozen Orb and Comet Storm are on cooldown
  14. Cast Ice Lance with Fingers Of Frost or Winter's Chill
  15. Cast Frostfire Bolt
  1. Cast Icy Veins
  2. Cast Cone Of Cold if:
  3. Cast Flurry if your target has no Winter's Chill and your previous cast was Glacial Spike
  4. Cast Frozen Orb
  5. Cast Blizzard
  6. Cast Frostbolt if your main Icy Veins buff is active and you have less than 15 stacks of Death's Chill
  7. Cast Comet Storm
  8. Cast Ray of Frost outside Icy Veins, your target has Winter's Chill and you are talented into Splintering Ray
  9. Cast Glacial Spike if you can shatter it
  10. Cast Shifting Power
  11. Cast Ice Lance with Fingers Of Frost or Winter's Chill
  12. Cast Flurry if your target has no Winter's Chill
  13. Cast Frostbolt

5.5 Tips and tricks

The following concepts should not be seen as a rigorous guide but rather what the idea of 'good gameplay' is based upon.

  1. ABC - Always Be Casting!

    Doing nothing for an extended period of time in a fight will tank your DPS a lot more than doing some rotational mistakes.

  2. Plan ahead.

    Plan your movement and think in advance where you want to be when the next boss mechanic happens. Always move during your global cooldowns and make good use of Blink, Ice Floes and Alter Time.

  3. Use your cooldowns.

    Dont press your cooldowns blindly but also do not sit on them for too long. Timing them around certain boss events like damage amps or add spawns can sometimes be sensible.

  4. Use your defensives.

    While most of our defensive cooldowns are proactive we are one of the tankiest classes in the game when cycling through Ice Cold, Coldest Snap, Greater Invisibility, Mirror Image, Alter Time and Prismatic Barrier.

6. Stats & Gearing

6.1 Stats

Frost stats weights are a little closer than some other specs, and due to the large Intellect stat budget on items, item level will usually be an upgrade. Stat weights vary depending on your current gear and talents. To produce an accurate stat priority or to accurately compare items you must sim yourself.

  • Haste reduces the cast time of our spells, our global cooldown, and the cooldown and duration of Blizzard.
  • Versatility provides a flat damage increase and damage taken reduction.
  • Critical Strike increases the critical strike rate of our abilities and therefore the effectiveness of Shatter.
  • Mastery provides a flat damage increase to various Frost spells and increases the damage of Icicles.

Generally for Frostfire, prioritise stats like so:

  1. Intellect
  2. Haste
  3. Critical Strike
  4. Versatility
  5. Mastery

Generally for Spellslinger, prioritise stats like so:

  1. Intellect
  2. Haste
  3. Critical Strike
  4. Mastery
  5. Versatility

6.2 Best in Slot

With the high variety of available loot, enchants, gems and crafted gear there is a plethora of different gear combinations that will all match the highest possible DPS. Simming your character on Raidbots and simply equipping/aiming for what comes out of Top Gear and Droptimizer is the recommended and most sensible approach to gear your character.

While there is not one single set of BIS gear, there still are items that will be part of almost every individual BIS gear combination. Those are:

  • certain Trinkets (see section 6.3)
  • at least 4 pieces of the current Tier Set (see the sims page)
  • 2 crafted gear pieces with Embellishments (see section 6.4)

6.3 Trinkets

Because all active trinkets share a short cooldown with each other, we generally want to avoid equipping two active trinkets. Below is a list of good options for the current Season. For up to date trinket data please refer to the sims page of the site.

  • Candle Confidant - beats all other available trinkets in pure single target. Can only be obtained on Heroic Track through the weekly delve map bounty and delve vault.
  • Mister Lock-N-Stalk - our second best single target trinket after Candle Confidant.
  • Eye of Kezan - decent raid trinket that gets better with longer fight lengths. Not recommeded for M+ since the stacks drop out of combat.
  • Mug's Moxie Jug - good all-round trinket that will sim better if you have low crit chance.
  • Ingenious Mana Battery - decent stat stick trinket. You have to set your loot specc to Arcane to be able to loot it.
  • Synergistic Brewterializer - sims very high but the barrels do not get automaically damaged by AoE nor cleaved by Splitting Ice. Generally not recommended for Frost since actively switching and destroying the barrels can be difficult/annoying.

6.4 Crafting

The following Embellishments are recommendations. Which of these you choose as your early crafts will vary based on your loot luck. Sim yourself for best results.

7. Consumables

8. Racials

Frost generally has more impactful DPS racials than some of the other specs in the game. Utility racials still remain powerful and are worth consideration. For up to date racials data please refer to the sims page of the site.

Horde
  • Tauren - Brawn makes Tauren the best Horde race for Frost. It does the same DPS as Dwarf but lacks the utility.
  • Goblin - Rocket Jump is one of the few useful utility racials while Time is Money keeps the race somewhat competitive for DPS.
Alliance

9. Macros

Macro Icy Veins, all usable equipment and all racials into one key. The numbers in /use 11, /use 12, ..., each refer to a certain equipment slot:

#showtooltip
/cast Icy Veins
/cast Blood Fury
/cast Berserking
/use 11
/use 12
/use 13
/use 14
/use 2

The macro below can be used to automatically cancel Ice Block if you try to cast a spell (Frostbolt in this example) while blocked. It also automatically targets something if you try to cast that spell with no target and [nochanneling] allows you to spam it without cancelling Shifting Power or Ray of Frost:

#showtooltip
/cancelaura Ice Block
/cast [nochanneling] Frostbolt
/targetenemy [noexists][dead]

Automatically cast ground targeted abilities wherever your mouse cursor is, saving you a click. Example with Blizzard, works for all other ground targeted spells:

#showtooltip
/cast [@cursor] Blizzard

Utilize a single keybind to cast Icy Veins and if Icy Veins happens to be up to cast Freeze at the mouse cursor location:

#showtooltip 
    /cast [nopet] Icy Veins; [@cursor] Freeze

Can be used to cancel Ice Block and immediately Blink. Useful when Ice Blocked in a void zone as you'll Blink out and take no damage. Also works with Shimmer:

#showtooltip
/cancelaura Ice Block
/cast Blink

Counterspell. Prioritizes Mouseover > Focus > Target:

#showtooltip Counterspell
/cast [@mouseover,harm][@focus,harm][harm] Counterspell

Spellsteal. Prioritizes Mouseover > Focus > Target:

#showtooltip Spellsteal
/cast [@mouseover,harm][@focus,harm][harm] Spellsteal

Mouseover Remove Curse:

#showtooltip Remove Curse
/cast [@mouseover]Remove Curse

10. Advanced

10.1 Cancelling Alter Time

Alter Time snapshots our current location and health. The spell can then be reactivated within 10 seconds to return us to said location and health. However if the buff expires we will be returned regardless, which sometimes we may not want to do.

If we cancel the Alter Time buff, it will not automatically be activated at the end of the duration, allowing us to stay where we are.

/cancelaura Alter Time

11. FAQ

Q:

Why is there no checkbox for Death's Chill in the single target rotation?

A:

We currently do not actively play around Death's Chill in single target and treat it as a passive.

Q:

What about the 'Boltspam' rotations from last season?

A:

They are dead. And hopefully stay dead.

Q:

Is there a target count where we stop casting Glacial Spike in AoE?

A:

No. Not until there are so many targets that every global cooldown is a Frozen Orb or Blizzard so the Glacial Spike doesnt get reached in the priority.

Q:

Do multiple Blizzard casts stack?

A:

Yes. While the visuals are sometimes buggy, the damage does stack and so does the cooldown reduction for Frozen Orb.

Q:

As Frostfire do I need to track Frost Mastery and Fire Mastery?

A:

No. We dont play around them.

Q:

Why do we cast Flurry when both Excess Fire and Excess Frost are up?

A:

With Excess Fire our next Ice Lance will refund a Flurry charge by proccing Brain Freeze and grant another Excess Frost. Casting Flurry like this plays around both, not munching Excess Frost and not munching Brain Freeze. Note that this condition does not care about Winter's Chill but does respect Icicles in the priority.

Q:

When casting Glacial Spike into the last stack of Winter's Chill, can I queue an instant Frostfire Bolt when Frostfire Empowerment is up?

A:

Yes. Both spells will impact at the same time and benefit from Winter's Chill.

Q:

As Spellslinger why do my Frost Splinter keep hitting random target dummies in Dornogal?

A:

Splinter targeting is bugged on dummies. There are additional, isolated ones on the pillars right above where the other dummies in Dornogal are - practice on those instead..

Q:

As Spellslinger why is my Frost Splinter damage so low in Details, am I doing something wrong?

A:

Logs and sims automatically combine most of the different splinter damage sources into one.

Q:

Why does Cold Snap not reset my Cone Of Cold?

A:

The talent Coldest Snap disables all cooldown reductions for Cone Of Cold, including Cold Snap, Shifting Power and Time Manipulation.

Q:

Why does my Cone Of Cold not reset Comet Storm or Frozen Orb?

A:

The talent Coldest Snap requires you to hit at least 3 targest for its effect.

Q:

How do I sim against freezable targets?

A:

Paste your SimC output into Raidbots and scroll all the way down. Then enter target_level=80 into the "Custom APL and SimC Options" field.

Q:

How do I sim Mythic+?

A:

There is no single sim that will represent a Mythic+ dungeon. Looking at the results of multiple Patchwerk sims with different numbers of targets and various settings can help you understand what is good in different situations. Note that very short sim durations and fight styles other than Patchwerk can be misleading and are therefore NOT recommended.

Q:

What stat percentages should I aim for?

A:

Nothing, you don't aim for specific percentages of stats. There are very few stat breakpoints in the game that are of utmost importance, and any that are will be reflected in sims. You equip the gear that gives you the most DPS with almost no thought on what stat percentages that leaves you at.

Q:

Should I use Pawn?

A:

No, it's an outdated addon, based on an outdated way of thinking about the game. It relies too heavily on stat weights being an accurate method of comparing gear, which they aren't. Just use top gear and never think about stat weights ever.

Q:

What should I set my Spell Queue Window to?

A:

If you don't know why you're changing it leave it at the default (400). You can print out your current Spell Queue Window by entering this command /dump GetCVar("SpellQueueWindow") ingame.

Q:

Should I use Arcane Momentum?

A:

Generally I would advise against it as it's more error prone and currently has multiple different bugs.

Q:

My sim says this thing gives X stat, but in game I get Y?

A:

Raidbots takes it's tooltips from Wowhead. They may not necessarily lineup with the values being used by the sim. Always check the HTML report.